Pick the light class and you’ll start with breaching charges, which can be placed and later detonated to take out walls, floors or ceilings. Players choose from light, medium or heavy character classes, who each have access to a different (but overlapping) selection of weapons and gadgets.
Nearly everything in one of The Finals’ levels is destructible and every player has easy access to methods of causing that destruction. Those things aren’t an obstacle between you and the childish joy of smashing the world to bits. The Finals' real master stroke, I think, is that it has found a design that lets it be generous with power - even while containing an unlock system, a battle pass, and a not insignificant skill floor. Even before these systems became du jour, however, shooters often required you to be good at them before you unlocked their real pleasures, whether by perfecting your rocket timing in Quake or memorising level layouts in Counter-Strike.
Multiplayer shooters have become defined in recent years by the methods they use to withhold power from players, whether that’s a hero shooter's unlocks and battle pass or a survival shooter's vast map of scattered goodies. Reviewed on: Intel Core i5-9400F, 16GB RAM, Nvidia GTX 1660, Windows 10.A multiplayer first-person shooter in which teams of three fight to capture cash boxes in fully destructible levels, with plentiful parkour and movement abilities.